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CD Expert nº 34 Forsaken.7z
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Forsaken readme.txt
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FORSAKEN
Developed by Probe
Published by Acclaim Entertainment, Inc
April 2, 1998
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Thank you for purchasing Forsaken. This file contains any last minute changes/additions to the game which did not
make it into the instructions. For even more information, available patches and help troubleshooting, please visit our
web site at <www.forsaken.com> and have a look at the Forsaken FAQ.
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GAME INSTALLATION & OTHER REQUIRED SOFTWARE
You may experience difficulties running Forsaken if you don't have the latest drivers from the manufacturer of
your 3D accelerator card. The difficulties encountered when not using the latest drivers range from simple
graphical glitches to the game not running at all.
Please make sure you have directx5 and the new DirectPlay patch called dplay50a.exe installed. You are required
to have dplay50a.exe installed or you will receive an error message when you attempt to play a multiplayer game.
The file is located in the root directory on the CD. Just double-click the file and it will install itself.
Running Forsaken
When you run Forsaken from the Start Menu, you will be prompted with a video card selection screen. The top menu
bar (Select A Renderer) lets you to choose between all the different 3D cards that have a custom executable. If you do
not see your 3D card listed, choose Generic 3D Accelerator. If you don't have a 3D accelerator, choose Software as a
Render to play the game. The second menu will allow you to choose between multiple accelerators installed in a single
PC. The Primary Display Device should be selected if you only have one accelerator. If you're not sure which to
choose, please see the list of manufacturers and which chipset they use in the Troubleshooting section of this
document.
NOTE: Choosing the wrong 3D accelerator card from the start menu may cause the game to crash or play with corrupt
graphics. You may also miss out on some effects that are specifically tailored for your card.
EXTRA SOFTWARE INCLUDED ON THE CD
Netspeak WebPhone version 3.1
This program allows you to talk (like a telephone) over the Internet to anyone, anywhere, as long as you both have the
software. This way you can actually talk to them before you kill them. The files is called wpsetup.exe and is located in
the root of the CD. Just double-click it and it will install itself. Instructions on how to use it are extracted when you
install the software.
AT&T Worldnet
AT&T Worldnet software is also included. If you are not on the Internet and want to be, just double-click the setup.exe
file in the AT&T folder located on the CD. Running this software will set you up with an AT&T worldnet account, e-
mail and everything you need to enjoy AT&T quality Internet service.
Mplayer
See below under Multiplayer Games
COMPATABILITY ISSUSES
The software version of Forsaken requires at least a 2Meg video card to run. Currently Forsaken does not work
with S3 based video cards in software or hardware acceleration. Forsaken does not support S3 hardware
acceleration but we may patch it so that the software version will run on these cards. There are a variety of
different video cards and manufactures who used this chip. Also, many older video cards that are not DirectX
compliant will not run Forsaken in software mode.
If you notice black boxes around projectiles \ explosions while shooting, try the following: Make sure the texture
format remains set as it's highest value 5650.Occasionally, Direct X keeps messing around with configurations and
changes the texture format to 4444. If this does not help, it is also possible that your 3D accelerator does not
support some of the lighting effects in the game.
PCs that use the new Yamaha OPL3-SA version 4.03.2324 integrated (on the motherboard) sound chip have
delayed sound effects when getting pickups or power-ups scattered throughout the levels. There is currently no fix
available for this problem.
CONTROLLERS
Sidewinder Precision Pro
If you are using the Sidewinder Precision Pro, you will need to install the SWNDR15.EXE patch to assign the base
buttons. This will also allow you to delete configurations on the joystick button setup screen. This patch is located in
the root directory on the CD.
Logitech Peripheral problems
Make sure the game port is not a "digital" or "accelerated" game port. The Logitech WingMan Extreme Digital is not
currently operational with "Digital/Accelerated" game ports. NOTE: Digital/accelerated game ports are designed to
take an analog joystick signal and convert it to a digital packet signal. This is intended to make joysticks more
responsive and reduce drifting.
Logitech Digital devices are not operational in the digital mode of these types of ports for the following reasons:
-Logitech Digital devices already send joystick information (axes, motion and button clicks) via a digital
signal.
-These types of ports use different global drivers than the standard gameport. These types of ports typically do
not use the standard gameport address of 201h
Spacetech SpaceOrb
This is straight from the guys @ Spacetech. "The easiest thing that users can do to get the Orb to work with Forsaken is
to download and install v4.8 of our software, then reboot (as the install suggests). Then simply run Forsaken." The
SpaceOrb patch on Forsaken's web page won't be needed. Everything should work seamlessly.
CH Products Flightstick Pro
Currently the HAT switch does not function in Forsaken. We are talking to CH Products to rectify the problem.
MULTIPLAYER GAMES (game settings, options and places to play)
Setting your Packets Per Second (PPS)
Changing this option has a major impact on the performance of Forsaken in a multiplayer game. Due to the nature of
the Internet, it's very difficult to predict all the variables involved in playing a smooth multiplayer game. The exact
number of PPS will only come from some experimentation. If you experience bikers jumping around screen, bad lag,
dropped players, etc., the host PC can adjust the number of PPS in-game by pressing F2 and going into Options. You
can use the following as a general guideline for the PPS setting:
Serial Connections
1-2 players 10-15 PPS depending upon speed setting of port
Modem to Modem
1-2 players 5-15 PPS *See below
Internet play (ICP/IP)
1- 2 players 5-15 PPS or higher depending on connection speed (56K, ISND, etc.)
3- 4 players 5-10 PPS (recommend for Kali and other lobby services)
5 + 5 PPS **See below
Network/LANS (IPX)
1 - 16 players 10 - 20 PPS for (10MB) networks or 20 - 30 for faster Networks (100MB)
* If you are having trouble connecting when playing using a modem2modem connection, try changing who is the host
and who joins. Sometimes modems have trouble connecting to other brand modems. During our tests we found that
X2 modems seem to have trouble to connecting to other X2 modems using DirectPlay with standard initialization
strings. Keep checking the FAQ sheet for any updates on this issue.
** Forsaken currently uses a peer to peer based model for handling packets. Although we designed Forsaken for 16
players using TCP/IP protocol, the current state of technology and inconsistent Internet traffic will prevent you from
having a "reliable" TCP/IP connection when playing with more than 5 players. For best game performance, we suggest
that you have 5 players or less when using a TCP/IP connections, until we patch the game to support a client server
based model (coming soon), which will increase the performance, allowing for more players in a game at once.
Setting Lag Tolerance On/Off
When you play over the Internet, the Lag Tolerance option should be set to ON. This option sets which PC determines
if you hit or miss another biker when shooting at them. For instance, if you have this option OFF, the PC of the person
shooting at you decides if they are hitting you or not. During Internet play, this becomes an unfair advantage for the
player who is shooting, because lag will sometimes effect the actual location of the target biker, causing "phantom
hits". Though in actuality they've already made it around the corner into the next room, they may take damage anyway.
Keeping the option ON allows the target PC (the person who is running away) to determine if they are being hit or not,
so when lag occurs, it works to the advantage of the player who is running (or being fired upon). Giving the advantage
to the target is generally more accepted by online gamers then the other way around. On a LAN or network game this
option becomes less important, as lag is usually not an issue.
Short Packets On/Off
When you play on the Internet this option should be set ON. This helps improve performance by reducing the actual
byte size of the packets being sent. This has a lesser effect on performance when playing over a LAN or network.
Performance indicators in a multiplayer game
A red dot appearing beside a player's name during a multiplayer game signifies bad lag from that player. If the name is
gray, then he or she was dropped from the game completely. There are a variety of reasons for this occurrence and its
almost impossible to prevent it from happening. Sometimes the person who is dropped will be able to rejoin the game.
If the host drops out, another player's PC will become the new host, allowing the game to continue without
interruption.
Places where you can play on the Internet
Mplayer
Internet Gaming Zone
Kali
Online friends (setting up a TCP/IP game, no other software required)
Playing on Mplayer
The Mplayer software is included with Forsaken. It can be installed by simply double-clicking the Mplaynow.exe icon
located in the root of the CD. You can read the instructions specific to the Mplayer software which is accessible after
you install it or visit them on the Web at <www.mplayer.com/home.html> for more information.
Playing on Internet Gaming Zone
To play Forsaken over the Zone, you first have to download the software at <www.zone.com>. There you will find
further instructions on how to setup and play. To play using the Microsoft Gaming Zone, remember to go into the IPX
area of the service to play Forsaken.
Playing on Kali
*Kali 1.0 does not work with Forsaken. You must have at least version KALI95 V3.1 or later.
Kali is a software program/service that allows IPX games (games that require a local area network for multiplayer) to
play over the Internet. If you are unfamiliar with Kali, please go to their web site at www.kali.net for instructions on
how to download and use it. If you have Kali, setting up Forsaken to play on it requires a few simple steps. First you
should configure Kali to run Forsaken. Later versions of Kali will have Forsaken pre-configured on its list of games.
After you configure Kali to run Forsaken, pick a server and find some people to join you in a game. It is preferable, but
not required, that the people joining have a ping of 450 or less. When deciding who should be the host, it's always a
good idea to choose the person with the fastest/best connection. All players should then proceed to run the game by
clicking the Forsaken icon on the bottom (if you did the setup as stated above). Choose Create Game if you're the host
or Join Game if someone else is. For the connection type, choose IPX connection for Direct Play. If you are joining a
game, a join session screen should appear with the name of the person's game you wish to join. (You may wish to/need
to wait a few moments for the session name to appear). If you don't see a session name, press the ESC key and try
again. Sometimes it takes a few tries before you see a game to join. Press ENTER when the name of the game (session)
appears on the screen. If you are hosting a game, set your options and press START GAME. You should see a hosting
screen that shows you the name of players that are waiting for you start the game. It's always a good idea to wait for all
the players to appear on your screen before starting the game.
Online friends (setting up a TCP/IP game)
To play Forsaken using this method, you need people online (friends) you can contact and trade IP numbers with,
depending on whether you wish to host a game or join one. Your IP number is like a street address right to your
computer. If you decide to host a game, you must find a way to tell your friends your current IP number (most people
get assigned a new one each time they log onto the Internet). Then set your options and press START GAME. You
should see a Hosting screen that shows you the names of players waiting for you to start the game. It's always a good
idea to wait for all the players to appear on your screen before starting the game. If you want to join a game, you must
enter the IP number you obtained from them into the TCP ADD field on the bottom on the screen, then select TCP/IP
connection as the connection method. You will then proceed to the Join Session screen. The host's game (the one
you're trying to join) should appear. (You may wish to/need to wait a few moments for the session name to appear). If
you don't see a session name, press the ESC key and try again. Sometimes it takes a few tries before you see a game to
join. Press ENTER when the name of the game (session) appears on the screen. You should see a lobby screen that
shows you the names of all the players that are waiting for the game to start. You can type messages to each other by
highlighting the MSG option on the bottom of the screen.
Using winipcfg file to determine your IP number
There is a small utility included with Windows95 called winipcfg. This file is located in your Windows directory. (It is
helpful to create a shortcut to this file on your desktop.) After you connect to the Internet, run this program and copy
down the IP number from the appropriate field. Make sure that the pull down menu has PPP Adapter selected before
you write down the IP number. This is the number you need to give to people who want to join your game. Although
Forsaken tells you your IP number when you are creating a game, sometimes its easier to have this number handy
before you run the game.
PERFORMANCE NOTES (Software render)
To get the most out of Forsaken Software Render mode, run the game on at least a P166.
This may also help:
1) Run in Low Res Mode (320x200)
2) Try to close down other programs before running Forsaken. This means quitting other applications
and disabling system services such as peer web services and ftp.
4) Turn off/lower some effects in the options menu
3) Get a 3D accelerator card
TROUBLESHOOTING
You may experience difficulties running Forsaken if you don't have the latest drivers from the manufacturer of your 3D
accelerator card. Drivers were being changed right up to the last minute during testing with Forsaken.
Note: Check out the Forsaken FAQ sheet at www.forsaken.com for a current list of problems or compatibility
issues with the game.
Typically, the chipset makers expect you to go to your card manufacturer for the latest drivers for their card. Although
the chipset makers supply the 3D chip and driver software to card manufacturers, the manufacturer may tailor the
driver to their particular board configuration, so the safest place to go for drivers for your board is the card
manufacturer. In some cases, however, the chip maker also manufactures the board.
The following is a list of web site addresses which you can obtain the latest drivers from. If Forsaken has problems
running under the drivers you installed with your card, contact your card manufacturer for the latest version.
Manufacture Web Site
ATI Technologies www.atitech.com
Canopus www.canopuscorp.com
Creative Labs www.creaf.com
Deltron Technology www.deltrontech.com
Diamond Mulitmedia www.diamondmm.com
Elsa www.elsa.com
Hercules www.hercules.com
Intergraph Computer www.intergraph.com
Jazz Multimedia www.jazzmm.com
Matrox www.matrox.com
Miro Computer www.miro.de
Number Nine, www.nine.com
Orchid Technology www.orchid.com
Sierra On-line www.sierra.com/hardware/
STB Systems www.stb.com
TechWorks www.techworks.com
Video Logic www.videologic.com
Supported chipsets
Usually, but not always, if a board is based on one of the
following chipsets, Forsaken will run on it. Forsaken also
supports other chipsets that are not listed here.
3Dfx Interactive Voodoo Graphics
3Dfx Interactive Voodoo Rush
Matrox
3Dlabs Permedia2
ATI Technologies 3D Rage Pro
NEC Electronics PowerVR PCX2
Nvidia Riva 128
Rendition Verite v1000
Rendition Verite v2100
Rendition Verite v2200
If you still experience any difficulty running Forsaken, contact Customer Service at (516) 759-7800, or visit us
online at www.forsaken.com to view the Forsaken FAQ sheet for answers to common problems.
Enjoy the Game!